![]() ![]() You can turn off the editor display if you want to: in the 'Display' tab just uncheck the ‘Show Particles’ switch or set the 'Editor Display' to 'None'. This can help to make it easier to understand what the particles are doing when setting up a complex system. These parameters can be keyframed if you wish, or if you are using the X-Particles control system, you can change them with an Action. If you find these difficult to see, simply change the representation in the ‘Display’ tab you can select a variety of different shapes and change the particle colour. ![]() This will show the particles as small blue dots. For more information on caching, please see the Cache object.īy default the on-screen representation of the particles is the simplest possible one, to place least overhead on the computer. ![]() Note: the animation only plays forward you cannot scrub the timeline backwards and forwards unless you cache the system first. Click this entry to display the X-Particles menu, then click the entry 'xpEmitter’ to add an emitter to your scene.Īt this point, clicking the Play button on the timeline (or hitting the F8 key) will play the animation and start to generate particles. So, to add an X-Particles emitter to the scene, go to the Cinema 4D menu bar and find the ‘X-Particles’ entry. To do most things with X-Particles you need an emitter. In this section, we will take a brief overview of the X-Particles particle emitter and how to set up a basic control system. ![]()
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